I'm enrolled in an advanced character class at Gnomon School of VFS where we have to model texture and render a creature every 2 weeks for 10 weeks. The first assignment was a "warm up" where we were instructed to create a bust. We are not allowed to use our own concept work (to simulate a working environment) so I chose one by Aleksi Briclot. Here's what came out:
http://www.rapture-art.com/other_forum_pics/alex_class/orc_rot.mov [turn table]
http://www.rapture-art.com/other_forum_pics/alex_class/orc_scream.mov [animation]
The mesh is a mess due to the time constraints, but I was thinking about re-meshing to create a low poly game mesh. I'm struggling to get a whole character modeled and textured for the next assignment (the model is done, but only have a week to texture + render) so we will see if I can dig up some time to do that.
crits / comments more than welcome
Replies
Either way, really nice job I like the dried blood ^^ Though the turntable one gives me a bit of a latex mask feeling to it. The ears are really cool, but I think the rest of the skin looks a little too much like a latex mask.
But other than that, really cool!
The sculpt and textures you've done seem a bit blurry and under-detailed, but I guess it's not too bad considering the time constraints. He also seems very shiny.
Overall pretty cool though, I will be interested to see what you do for the 5th 2-week project, and how much better it will be - this sounds like a good way to really push yourself and improve rapidly.
The main thing that stands out to me is the SSS as areas are translucent that shouldn't be, which gives it the latex mask Johan described.
Perhaps you could make a greyscale SSS mask to control that better.
What did you use to render?
I used maya/ mental ray / Zbrush for the whole project. Yeah I totally agree -- I need to make a map to help the SSS effect. I am excited about my last piece as well -- this is totally helping me to develop my skills.