Hi guys, I thought I would animate a walk/run cycle and see if I could hook them up in Unreal. I'm going for a cool hitman style walk with attitude. I have a tendency to over animate so I'm trying to keep this subtle and realistic. The idea is its a slow walk and from this I can build a faster walk as well as run and hook…
I really like tanks. I really like modeling tanks. I really don't like modeling tank tracks because I can never get them to fit correctly around the wheels. I've searched all over the internet and I haven't been able to find any helpful tutorials. How do I create tank tracks that can fit around tank wheels? I would really…
I use excel. Yep I said it... This will probably seem pretty ghetto but I've tried other project/task tracking solutions and it always seems to be a bunch of micro management. I'm a working lead so the majority of my time needs to go to doing actual work not tracking and filling in fields. With a lot of the trackers, I end…
Hey, i made a time laps of me designing a walkie talkie in 3D Coat and thought some of you would want to see. i havent seen many people use 3D coat as a hardsurface design tool even though its probably the best iv found so far. in Coat, you arent constrained by topology and arent limited by the rigidity of parametric…
Im going to have to agree with what alot of people seemed to be parroting in that right now the scene is too noisy and dosnt really have a focal point. I know you wanted to do a robotic building factory but as it stands now I dont feel that its working. My eyes keep darting aroudn the scene with nothing to focus on. Here…
@maxivz Result is fine, i see some some issues with tracks, some part should be thicker some thinner.Fenders(or side skirts) cannot be thicker than tracks (look here http://www.net-maquettes.com/pictures/panzer-38t-walk/) Gun is too big? Hard to judge when you look at model only for a few minutes. Towbar(that's how its…
Hey All! Over at 11secondclub.com, I noticed a lot of walk / run cycles being made by people who are just learning animation. Almost all of them appeared to have the same mistakes in them. So, instead of saying the same comment over and over, I decided to create my own walk cycle, demo reel worthy, and document and explain…
Hey! I just saw this stuff, you guys are all doing God's work here, that's no doubt. =P I can't wait to see it all finished. I signed up to let you guys know I'm writing some voice responses and recording them tomorrow. Here's a couple themes I'm gunning for. Please Crit them so they can be as good as possible! Spy: Only…
Hey! Been working on this shotgun walk: https://syncsketch.com/playground/b125bbcb33764102b12f4e4d4501da41#184243 It's based off of this walk: http://polycount.com/discussion/186637/shotgun-walk Pretty much everything from the waist down is identical. I don't want to change the speed or stride length because I'm going to…
Hi guys, I've been following this tutorial to rig a tank: http://joleanes.com/tutorials/tank-rig/tank-rig_01.php I've got to page 5, the "CREATING AXLES" part..the last paragraph. This paragraph, I create a new helper and add an orientation constraint causing this helper to spin with the axles. Now, I link the frame (the…