After spending 2 hours transposing a model with a bunch of subtools, saving the transposed tool, and then clicking on Tpose>subtools Zbrush crashed as soon as it completed the operation. I opened up the single transposed tool again, but when I click on Tpose>subtools it asks to locate an OBJ file.. is there any way to get…
Working on this in my spare time after my office hours. Working on the blocking and proportions. Long way to go. Concept from the great artist Sijuku : http://blog.naver.com/PostList.nhn?from=postList&blogId=sijuku79¤tPage=9
So its been a while since I've posted anything and figured I would share what me and everyone here at Treyarch have been working on since we wrapped up all the dlc on Black Ops 2. So I'll be posting all the cool stuff going on with this game in this thread. Hope to play some mp, zombies and now co-op campaign with you guys…
Pixar is trying something new, it is taking some of its newer tech and going Open Source First things first you are probably wondering what OpenSubdiv is and what it means for you, the short answers are: 1) Instead of subdividing the entire mesh it selectively subdivides specific areas. 2) It doesn't mean a whole lot right…
Hello, I am attempting to recreate the shader detailed in this presentation using Unity and Shader Forge: https://de.slideshare.net/jalnaga/custom-fabric-shader-for-unreal-engine-4 This is my current graph: https://i.imgur.com/XjuZgTc.jpg However I don't think the result is correct (the big blanket has the shader):…
Hey everybody, I'm about to graduate from my 3 year game dev program here at Durham College. I'm pretty excited to get out there and look for work, I was really hoping to get some solid crits about my website, its layout and the content I have on it. http://tpogson.carbonmade.com/
Just to add to AZs post, they didnt like what he was saying so decided to announce it for the second of december. anyone falling for it? http://www.theinquirer.net/?article=26676 www.bluesnews.com tpe Cant beleive my eyes
I´m having trouble with the alpha mapping on my low poly samurai. Of course I´m not stupid and tried to google for some tutorials...found this one http://forums-de.ubi.com/eve/forums/a/tpc/f/3751020023/m/3761087023 Problem is that it´s not working Maybe someone ran into trouble with alpha´s before and could help me out.…
Hello guys! I just updated MagicSquire by users' feedback (includes Polycount users too!) Supports large collection of brushes (1000+/4GB+), adds new view modes and thumbnail sizing: You can see more detailed video of MagicSquire's new features here. Brief list of new features: – New horizontal layout! First of a kind in…
Hypernova: Escape from Hadea is finally out! It was our first game going full indie so we had a lot of freedom when designing a game. I'm proud to have been a part of this project and we learned a lot. About the game: HYPERNOVA: Escape from Hadea is a charming open-world single-player RTS loaded with quirky characters,…