When a game sets the quality bar for art as high as Crysis 3 does, it's no surprise that there are at least a few Polycounters involved. Check out some of these threads showcasing their contributions to the title. katzeimsack digitalwerk Lonewolf Pavel Petrenko
Hi, This is my first pimp even though Ive been browsing for a while! Its a real time scene in theUnreal 3 engine. A warehouse that's being used for no good! Let me know what you think!
if you want to get started learning Unreal Engine 3 scripting using RoboBlitz my friend ArcadiaVincennes has created some detailed tutorials on how to use Kismet. http://www.avld.org/pages/tuts/tuts.htm
hey guys. was wondering if anyone knows how to get out the jaggies in zbrush 3 renders. i've turned up all the settings and used best render but still get bad edges. am i missing something?
I just noticed this new option in Reflectivity in Marmoset 3 and cant find any info how to use it. It has Metalness channel and some additional Specular Level map. How should I use that Specular Level and what benefits it gives?
An Environment I've been working on for a few months. First time using Zbrush to create textures and first real project working in Cryengine 3. All assets are my own. Would love to get some feedback from you guys.
Hi, Here are some work in progress renders of my high poly Sturmgeshutz 3. Its still work in progress and included are some test renders of the high poly. Next stages for this based on feedback already received are to: Loosen edges on the bulk of the vehicle Add additional detail to the barrel sort a track intersection…