" Do I need to take a bachelor's degree of animation if I want to become a 3D modeller?" No. Sign up for Pluaralsight and/or Gnomon Workshop for a couple of months and/or get some eat3D DVDs and review some basic game modelling tutorials. Practice. Submit screenshots with wireframes. Get feedback. Rinse and repeat. Find…
Excuse me, its there a way to model but without affecting the edges of the outside? (the ones that maintains the model's shape, or however its called) Like just affecting the inside (green) but not the edges (red) Nvm figured it out: Masking > Mask by Feature > Border
Hello polycounters! As the title states, I'm looking to purchase some type of software that is primarily for adding characters to scenes; I've spent years mostly using free assets or mixamo poses and painting them over(or just getting friends to take pictures of me posing), but I want to get more involved with my designs…
To save time for everyone, i split this post into two sections THIS IS ABOUT POSTED COMMENTS(angry tone) Rabble rabble rabble rabble!!! Wow, so much ignorance and misinturpretation here >_< lol About the mod Issue. From what i have to came to understand from my own evaluation of vaious, "mods" and companies, it depends on…
Mecha Mayhem VR is an explosive mech assault game giving the player full control of their mech from inside the cockpit. Check out our alpha teaser here! https://www.youtube.com/watch?v=y7i0amHexSI Our team is seeking a highly experienced part time 3D Modeler to work on our in game assets. Tasks include working on Cockpit…
Alright, this is sort of a newb question but I'm modeling this trailer and I'd like to know the best way about adding the border/rivets part...is it better to model it in the high poly or just add it in the texture or what...any suggestions please...thx
Hi guys! I've read the normal map thread but i can't really get what is wrong with my model... I've got quite a lot of detail on zbrush, but after exporting the normal maps with xnormal, my mesh gets washed out... i just wanted to know if this kind of problem is the common (since the amount of polygons is significantly…
yeah i wasn't really thinking of edge flow/animation with him and the other kaiju, was just modelling lol. but my more recent models i've been making sure to keep that in mind. so i just create quick skeletons now to check how they deform etc, and then just continue modeling.
Will I be able to separate the model into separate parts and reconnect them after baking, or will it significantly affect the normal map? I want to import this model into the game and I heard that each separate model that will not be connected additionally costs draw cells.
Hello everyone, I am new to 3d modeling and have not even begun texturing yet and I have a major problem I need some help with. I created a model in Sketchup then imported into 3DS Max as said and all is well, until I create the UV. When I create the UV there are many outside borders missing and even worse what looks like…