Ah, i should clarify that I don't want to map the tile texture to a flat roof surface. I want the roof to have actual tile meshes on it, as opposed to a normal texture. I'm looking for a way to make the tiles themselves low poly en masse for normal baking.
Hello there. I'm doing some stuff to test around and I wanted to make a nice sky that moves around and whatnot. I'm looking forward to do something similar to Red Dead Redemption's clouds, which are affected by the light and they appear to have some depth. What do you guys think would be the best way to do create the…
I can create the material but once I apply it to an object it crashes. Latest nvidia drivers. My card is a 4600. DirectX 9.0c 3DS Max6 sp1 I've been trying to use Ben Cloward's normal map shaders and his tutorials. Anyone know what the problem is?
In the hair Round Up thread I was surprised to see the SlideNormalThief script being used in one video. It was at the very end of the work, aligning all the hair normals to a blobby shape that resembled the hair's silhouette. Was this used to permanently fix the problem of intersecting hair cards, much like people use this…
Hello, I have element i have creating in Maya 2017 and at one point i decided to take it to zbrush. But now in zbrush i see my element has norals on one side but when i look at other side i see thro the model due the fact that normals are on other side. How to make morel 2 sided?
hello , i did a low poly box before but no mater what i did i could`nt bake the normal map from the high poly box https://polycount.com/discussion/221756/is-this-box-too-much-rounded-or-i-should-balme-the-lame-shader#latest but i did this one and it looks fine so far and im glad that come fine and this is a PBR model with…
Hi @Eric Chadwick Thank you for your feedback. Yes the interior projection has a slight offset as my spacing of each room doesn't quite come to an even square so i had to offset it slightly to a more rectangular shape and maybe that is causing some slight distortion in the parallax effect based on the viewing angle. In…
I'm trying to bake a pattern onto an object's normal map but I'm having issues, and it must be something to do with my objects themselves because I've tried baking the same thing in xNormal instead of Maya and the results were quite similar. I'm sure I'm just missing something absolutely stupid but I just can't place my…
I checked the stickied thread and it didn't appear to solve my problem. My problem is that a hard edge is being created where it shouldn't, here to be exact: This is not located on a seam (instead, the seam appears to have mapped perfectly). I am finding this confusing and annoying as I can't figure out why it's doing…
Hello I want to change the trim smooth border brush to follow the normal of a curved mesh like clay tubes do. Now it looks like the alpha is constant 90 degree along the curve with smooth border. How can I archive this ? I cant find the damn option :(