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[Maya] Normal map issue - what needs fixing?

tester1225
polycounter lvl 7
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tester1225 polycounter lvl 7
I'm trying to bake a pattern onto an object's normal map but I'm having issues, and it must be something to do with my objects themselves because I've tried baking the same thing in xNormal instead of Maya and the results were quite similar. 

I'm sure I'm just missing something absolutely stupid but I just can't place my finger on it. Target mesh is unwrapped, tried making it into a sort of non-planary shape if that makes sense but no go, results vary but are still quite similar lol Hope someone can help me as I really need this to be done and over with! 

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  • throttlekitty
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    throttlekitty ngon master
    I'm having trouble seeing what your geometry is doing from these images. The patterned arcs look wire thin, probably too small for the pixels you're trying to bake to. In the second image, there's a part hanging off the bottom right, I can't tell if that's flat and just hanging down or if it has depth and floats partially above everything else.
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