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Author:
Rav4
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Technical Talk
3DS Max 6 crashes when I apply normal map shader
DeathTrip
polycounter lvl 18
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DeathTrip
polycounter lvl 18
Aug 2005
I can create the material but once I apply it to an object it crashes.
Latest nvidia drivers. My card is a 4600.
DirectX 9.0c
3DS Max6 sp1
I've been trying to use
Ben Cloward's normal map shaders
and his tutorials.
Anyone know what the problem is?
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