hello , i did a low poly box before but no mater what i did i could`nt bake the normal map from the high poly box https://polycount.com/discussion/221756/is-this-box-too-much-rounded-or-i-should-balme-the-lame-shader#latest but i did this one and it looks fine so far and im glad that come fine and this is a PBR model with texture below , by the way i used E3D to do the (making lame box this by ahmed ) one but the (lameBox) is inside 3dsmax2009 with view port shader called (3point shader )!!! i need to make those as same as E3D renders (real-time)
What exactly is the issue? Your sentences are 4 rows long and you digress too much. I couldnt find anything on e3d except 3d printing stuff which i doubt is your end goal because you dont want normalmaps for that. Are you advertising the 3 point shader? I dont... You made a box, great!
What exactly is the issue? Your sentences are 4 rows long and you digress too much. I couldnt find anything on e3d except 3d printing stuff which i doubt is your end goal because you dont want normalmaps for that. Are you advertising the 3 point shader? I dont... You made a box, great!
yeah man i digress a lot , but thanks ... my Goal is how to make Quite similar to this using any viewport shader
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Quality Assurance folks is there any one yet
plz make more!