About us We're a VR studio in Liberty Village partnered with PokerStars (The World's Largest Poker Site) We just launched PokerStars VR on Oculus and Steam and are now one of the most popular multiplayer VR games. Store links: https://www.oculus.com/experiences/rift/1961361990541898 <a…
[IMG][/img] Hey Polycount! Our USC Games team, Pareidolia, is looking for 2D and 3D Artists to join our development team! What is Pareidolia? Pareidolia is a 2D/3D puzzle platformer in development for PC and Second Screen. Players become a master puppeteer and manipulate props on a 3D stage (tablet) to cast platformable…
Our client is a successful and growing venture-backed games developer delivering free and innovative games across a wide range of social and mobile platforms. They are a responsive and dynamic company with a strong focus on quality and player experience. Their teams comprise of people who are innovative, agile and able to…
Hello! Im creating my first UE4 scene currently and have decided to make Balin's Tomb from Lord of the Rings here is what I have so far! Crits and advice would be awesome! Here are the assets that are finished so far but Im happy to edit them if people have ways I can improve them!
Hello every1 Im wondering how to weld the vertex (or any other thing) in a editable poly, as an example lets say u create a box and turn it into editable poly, now using just extrude u want to create a simple ring from that box, how will u weld it at the end to make it closed? is it possible? ty lots for any help
Just throwing this up cos I finally got a decent render from zBrush :¬) The image is inspired by an old drawing in "Faeries", which is an old book by Brian Froud and Alan Lee (before he got famous doing all the Lord of the Rings stuff). Not sure if I want to bake it down anymore, I might just move on.
I agree with theslingshot. Maybe if you did not have the big black ring aound the pedestal and just has the road with a fading alpha? Or a nice close up render. You have so much detail in the model you should show it off!
Very true. I think the best solution would be to have the brush that's doing the sampling only sample from a single-pixel ring, somehow. To keep things consistent, I'm pretty sure the best way to use this method would be with short strokes.
This - a bit - we wanna make call of duty -but a bit more worldofwarcraft like also in the lord of the rings setting - /irony off - oh and were a stuff of 25 peps. I hope they reach the goals - looks like a solid step - also cryengine ;)
looking sweet guys, Here's my bit: Still in the sculpting phase, PatrickL, looks awesome! Im assuming there is going to be something in the middle of the yellow ring? or are the wings and well the focal points? Mike Yevin, Really nice, good cartoony vibe going on :)