i been trying to get a normal map out of a model using the transfer map in maya so i set up the this model then i use the test high poly model to make sure it works but the end result are this. i been using the default settings on transfer maps, any help on this problem would be appriciated and sorry for bad grammar
Hi,This is my first model in Maya and I am doing my UV for the first time,Do you guys conveting your mesh to smooth with "Smooth Mesh Preview to Polygon" and then you do the UV?Because I am doing the UV with a mesh and when I press 3 on the keyboard I see the mesh becomes red in the UV.
How come I can GoZ export models with horrible geometry in max, but anything non quad or tri zbrush chokes on if they come from maya? With dynamesh and zremesher It is nice to be able to throw horrible geometry into zbrush very quickly. Just curious if there are any work arounds for this so I can continue modelling like a…
So for my FMP I'm making an animation of a Star Destroyer flying to a planet, now to create the space backgroung I was told by my tutor to use the paint effects in maya, now the way it paints is like the way paste comes out of a tube, I'm not sure how to create the environment with this. Does anyone know how to do this?…
I've got a sculpt made in Zbrush that I've been retopologising in Maya, but I've just noticed some strange black spots on the model where the geometry seems to be clipping through itself? It doesn't look like this in Zbrush, but they show up here and whenever I try to transfer maps to the low-poly version they show up. Any…
hello I need help creating a material in Maya/mental ray I have to create a material that add to the alpha the whole surface (even if there is other surface below), is for a 2d game where a character appears trough a hole any ideas? thanks
Hi, I'd like to create a shader for visualising the wireframe (without the tris) of a mesh. It will always be displayed on top of other geos. I have one already (MPxHardwareShader) which works fine with maya legacy viewport, it has to be port on VP 2.0. It could be a shaderFx on a MpxShaderNode, it doesn't matter.Any help…