Hi,
I'd like to create a shader for visualising the wireframe (without the tris) of a mesh. It will always be displayed on top of other geos.
I have one already (MPxHardwareShader) which works fine with maya legacy viewport, it has to be port on VP 2.0.
It could be a shaderFx on a MpxShaderNode, it doesn't matter.
Any help or sugestion would be appreciated
Thx.
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