i been trying to get a normal map out of a model using the transfer map in maya so i set up the this model
then i use the test high poly model to make sure it works
but the end result are this.
i been using the default settings on transfer maps, any help on this problem would be appriciated and sorry for bad grammar
Replies
Also, this thread is helpful.
Also, when your baking, use the envelope and set it to something like .5-1.5
It doesn't look like your getting any projection burning in between the gun and body; but, if you do, you could do multiple bakes or explode your model. Post some pics.after you get a good transfer.
And if they look weird when you have softened them try unlock notrmals
If they still look weird try splitting the mesh up and softening everything then merging back together
Great advice throttle and Kon! I didn't know about the 90 degree or UV hard edges on Uvs thing ^^
there is no highpoly. he is testing a bake from lowpoly to lowpoly ...
also, looks like your UVs are completely messed up.
here is the uv map
im using the low quality so i don't know if thats normal, but what do i have to do to remove those wierd edges on the normal map