I've got a sculpt made in Zbrush that I've been retopologising in Maya, but I've just noticed some strange black spots on the model where the geometry seems to be clipping through itself? It doesn't look like this in Zbrush, but they show up here and whenever I try to transfer maps to the low-poly version they show up. Any advice?
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You might be able to set up the baker to ignore backface hits if you don't want to go in and fix the actual geometry, but the latter should take long to do either.