@ Shepeiro & Snader: I know the textures look pretty crappy. This was a high poly texturing. I just applied a UVW Map on each object and then i applied the textures/materials on. I haven't mirrored anything but i did notice how bad the tiling looks especially on the walls. It was just quick texturing to turn in for class.…
I would unwrap the pilar and texture it properly. You don't want the GPU having to do 3 draw calls to render one pilar! Tiling textures are not there to be lazy! Generally, when an object has it's own texture, then the normals will come from the object, baked into a texture. When something like a brick wall, or a grassy…
change your renderer from Maya Software to Mental Ray and in the quality settings you can lower the Sampling. your textures are probably blurring from the Filter setting in the texture sample. Go to the texture file in Maya - Effects - Filter (default is 1.0) change to 0.0 and it will disable any blurring on your texture.…
Open Hypershade, go to the "Textures" tab, middle-click and drag the texture you want onto the model in the viewport. Then make sure Hardware Texturing is turned on in the viewport, and it should display. You need the place3dTexture1 node for any image file used as a texture, it's just the way Maya does things. I'm not…