Hey guys,
i want to do a model with none square textures in the end. but before i can do this i need to know how to unwrap and how to bake it in 3ds max? i always done this in complete square mode to get 1kx1k or 2kx2k but i need to get this model 2kx1k for example.
1. What i need to do to unwarp it in 3ds max none square?
2. How to bake it none Square in 3ds max / xNormal?
3. Can i texture it easy in substance painter or ddo and get a none square result in the end?
please help me.
thanks
Replies
Just unwrap as normal, but across 2 adjacent UV tiles(vertical or horiz from/and including 0-1, whichever you prefer) When finished uniformly scale to half of 0-1. Now just create your square map at double intended res and crop it to 2:1 res when finished.
As I said SP doesn't deal with 2:1 UV space/maps so in that case your maximum res after crop will be limited to 2K
You should have no issues creating oblong textures using the Suite.