Hello all, I decided to start working on a Rocks pack for the asset store my goal for now : * 3 big rocks + 3 little rocks (Shared uv space for 1 big + 1 small) * 2 tileables texture * 5 cliff models (using the tileable texture) * and a scene for presentation What's done :* 2 big rock + 1 small And i'll maybe include the…
I have a project that I'm willing to pay part money and part royalty, meaning the pay isn't going to be amazing. I'm mostly looking for people interested in joining a team and being a part of the entire game making process. I'm looking for professionals that are either looking to do a side project or non-professionals…
Hello guys, this is my first time using Unreal 4. What I'm trying to do here is exporting my SP project to UE4, but I get this weird render from my viewport, the material for one part just doesn't match with my final work. The red highlighted part supposed to look like the rest of the ship. it also shares the same material…
I'm trying to learn how to use xgen and it seems i'm unable to generate functional maps. I keep getting errors like this: // Error: XGen: Searched path includes: /Users/adamphillips/Pictures/maya leaning projects/FARMER_JOHN_BEAUTIFUL_GAME/xgen/collections/collection/description/paintmaps/Region/untitled/bust_skin.ptx…
Maybe it's an idea to model this by using the a segmented part of the pillar and then using some mirror modifier which use clipping at the mirror axis like so: With this there is no overlapping and the non-mirrored part could even be used as a module..
So i've been working on this project for some time although with considerable interruption due to other stuff poping up. Anyway I think it's time to show what I have so far and start a thread about it. So my goal is a new portfolio piece and a another opportunity to learn about hard surface modeling. I got inspired by the…
mailbox - right now it looks just a bit weird that the sides (especially the side between the boxes, there really shouldn't be any scratches there) have a lot of scratch frequency as opposed to the front. Maybe some small scratches where the padlocks might scrape the metal and also the bottom lip of the box slots (the part…
Hard to cover in a forum, but I can try to hit some high points (I'm also not using any images which is anathema to me, but there it is). Drawing is great. Every good designer can draw, but drawing is a skill that can be learned with a willingness to practice. A lot. Creativity on the other hand is not a skill, but it can…
Whenever I enable Y-axis mirroring for my model, the underside of a part of it gets a really strange effect when using the scrape tool. Mudbox slows down by a lot when I use the brush, and as you can see there's some kind of strange artifact on the stroke itself (they're removed when I update the camera by moving it around…
Hi, I'm currently working on a character named the brute. The artwork: And now my problem! I'm doing the render part and I have isolated the skin part to work on my SSS shader for now. But when I add my normal map that I have extracted with xnormal from a highres model modelled in mudbox, well different shell part appears…