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Brute

Hi, I'm currently working on a character named the brute. The artwork:
o56o3m.jpg

And now my problem! I'm doing the render part and I have isolated the skin part to work on my SSS shader for now. But when I add my normal map that I have extracted with xnormal from a highres model modelled in mudbox, well different shell part appears weird. So if you look a the toes , they are lighter than the rest of the body. Same for the finger. It creates seams but I can't just correct them using photoshop with blue base color of a normal map because the hole part seams wrong.. Do you have any idea what should I do to correct this problem? I'm using the fast SSS skin shader in maya. No displacement for now. What do you think?

No normal map:
4ih181.jpg
With normal map:
23jhhf4.jpg

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