Hello all,
I decided to start working on a Rocks pack for the asset store
my goal for now :- 3 big rocks + 3 little rocks (Shared uv space for 1 big + 1 small)
- 2 tileables texture
- 5 cliff models (using the tileable texture)
- and a scene for presentation
What's done :
And i'll maybe include the zbrush and psd file, and other source for sharing within the package
video tutorials :
Playlist : http://www.youtube.com/playlist?list=PLUaaf_GznFt6N2HY_xqogcYXtyWMg-l5S
there's the first rock !
unity render
marmoset render (I try to stay away from marmoset because the final product will be in unity after all)
zbrush
Replies
This is just using a tileable texture?
My only suggestion is that if you're looking for a way to add some fine detail, plumose fractures might be the way to go; it kinda looks like you already have some going in the last picture, top-center of the leftmost rock.
There are plenty of other kinds of shapes and patterns that you can add in either just the diffuse or just the normal; have a quick look through this (don't worry about the math).
@ErichWK I'll try too post some timelaspe to show my process (both for tileable texture & rocks alone) and for my diffuse too.
I use mostly trim dynamic & trim smooth border (customized a bit) with some alphas, some clay brushes (with alpha again)
I also use a custom insert mesh brush to add some small pebble (but again, i'll make a video tutorial later)
@Cordell Felix thanks, this one got a specific set of diffuse & normal (i'll post them tomorrow) but I'm almost done with the first tileable texture
@dissonance Thanks for the link ! That's a nice idea to add those details, with these rocks I'm trying to stay generic without too many flashy details, since they will be used to populate levels, and there will be many of the same model duplicated everywhere ^^, but again, thank for the link, I'll check it out!
I finished a tileable texture, but frankly I'm not happy with it, and Its not good enough for the quality I'm targeting so I think i'll redo it again, but here's the screens anyway !
I'm not happy with the shapes & the diffuse, I'll put this one aside for now
quick test in unity with a simple shader blending 2 diffuse & 2 normal using vertex color
I finished the video of the sculpting & retopo & maps baking, I'll do the texturing tomorrow and post the video this week or next week
Really good output, keep it up.
Also, I agree with Bek; it looks just fine to me.
Strkl; how did you get your normals? Via MRGBZ grabber with standard Normal MatCap? Because it's very strong. Did you try the AO_normal_matcap from pixologic site?
Also great diffuse. Unity get this quality down. As always.
And I'd be fine with a long video. If in doubt you could always do both
@Mr Significant I usually do two grab one with the default zbrush normal matcap and the one from the website, and blend the two to get the result I'm going for, But you're right this one is a bit to high right now^^
Here a quick update, I finished the second rock on zbrush (baking done also)
I did record the sculpting & the baking process, I'll record the texturing tomorrow I think...
here's the video ! :
http://www.youtube.com/watch?v=5zba75oVqxw&feature=youtu.be
https://vimeo.com/76156627
Strkl thanks for the video. Very nice music.
and then clicking and draging on the middle circle while holding CTRL, you need to be without any subdivision to do this, after this you can do a dynamesh to merge everything cleanly
http://www.youtube.com/watch?v=l91mjLhKWPg&feature=youtu.be
https://vimeo.com/76278726
great videos. thanks!
What’s the music by the way?
marmo render
flat render
What's your basic workflow for the tileble sculpt? Did you drop meshes onto 2.5D or did you do it in 3D?
You should never ever ever use the zbrush normal matcap. Just look around in the channels of that grab. It highlights edges and put a tilt to them.
Will you record the polypainting as well? Or is it polypainted at all?
For the tileable texture, I was using 2.5D before but I find it more easy to do it it 3D, i'll post a video of that later
As for the matcap in zbrush, I can agree to what you are saying, but usually by merging the Zbrush Normal matcap and the correct one (al_normal_map) I can have some good result...But I totally didn't realized the thing about the highlights, I just saw that, now I think you're right about not using them...
It was a good way to boost the normal a bit, I'll need to find something else ^^
I'm currently uploading the video for texturing, I use the same process for tileable and rock models ! should be online very soon, thank for the feaback
EDIT : there it is !
[ame="http://www.youtube.com/watch?v=kbxLB5uEOkU"]Rock workflow - Part 03 - Texturing - YouTube[/ame]
What's funny is how watching you use some of those alphas from ZCentral helped speed up my workflow so much.. No more attempting detail with a square alpha or splattering geometric shapes! Such a simple thing that never clicked I guess.
I wish you good fortune on your future sales whenever you finish.
Thank you so much for the kind word ! ^^
@dissonance thanks !
it's been a while since I've done some tileable rocks, I'm not that happy with my current texture, I need to pratice again...Anyway I did the recording for this texture, I'll do the caption & upload when I have the time !
I also tried to generate mask by using different matcap grab and adjusting level in photoshop
those take around 30 45min to make, I think i'll make quite a lot instead of the little number I said
Nice rocks alex
Cool tutos, have the same workflow ( haha ), cool to have it here and explained very well
I have some cool tips and trics too, will share it here and with you asap !
Thanks
I wonder who taught you in the beginning ;p
I Found some new tools / techniques for rock sculpting also
Have some cool tricks with custom mat in Z and normal tricks, will share it asap °^_^°
[ame="http://www.youtube.com/watch?v=VEGAkV_LOfo"]Rock workflow - Part 04 bonus - Tileable Texture - YouTube[/ame]
and the playlist !
http://www.youtube.com/playlist?list=PLUaaf_GznFt6N2HY_xqogcYXtyWMg-l5S
and the asset store link (feel free to share )
http://u3d.as/content/alex-s-/rock-pack-01/5Er