Hey guys, My name is Kjell Bunjes and I am the Team Leader & Art Director of the upcoming Action Adventure Half-Life 2 Modification Mindworld: Shattered Dreams. The team consists of people who are either working professionally in the industry or are ambitious to do so. We are currently looking for one 3D character artist,…
As part of my university final project, one of the characters I'm working on is a re-imagining of the X-Men character Magneto to fit the Marvel Cinematic Universe. So far, I'm just sculpting the head, using Colin Farrell as my reference. I'm currently at a point where I feel that there are still issues before I add…
Hi! My name is Gabriel Fernandez, I'm from Brazil and work with 3D Models about 3 years. Portfolio online: https://www.artstation.com/artist/gabrielfernandez96 My email: yoho_o@hotmail.com Softwares that I work:- 3DsMax- Zbrush- Substance Painter- Marmoset Toolbag 2- V-Ray- Topogun- Unity 3D That's my work done in a…
Hey guys, I'm starting to sculpt a character for my game (just the full body). I already did the secondary forms and I want to go to tertiary forms. My character has 2M points right now, if I jump to 8M, the details won't be that good and my PC will start to slow down. I'm used with HD Geo, but I don't know if this is the…
Hi guys. I'm having a problem with my characters scale in UDK. I'll create an object that is 6ft; however, when I play the map in the viewport, my character is around 2x as tall as he should be. Image below of my problem. On a side note, I did not install any Unreal assets during the installation.
Hi, I starting to learn game development in UE4 and 3D modeling since 2019, I learning and particle a lot in this period, but this samurai character is the first model I publish. The character mainly modeling and sculpt in blender and render in eevee, some facial detail does in zbrush and texturing in substance painter.…
We are looking for a talented low poly modeler and texture artist to create characters for our upcoming iOS game. This is a remote, work from home position, that will last 4-6 weeks. About us- We are a small start up studio on a very limited budget. Unfortunately we cannot pay you a competitive industry salary, but we can…
Hey! It's been awhile since i have posted anything. Been pretty busy lately. As soon as i stumbled across Max Gon artwork i wanted to make this character. So i have started fleshing out the proportions. Since i do environment art i wanted to challenge myself and try doing a character, hopefully have something decent by the…
Hey polycount, this is a character I've been working on for a friend's game. I could use some advice on how to improve him. I made a base mesh in Softimage 2011, exported that to Sculptris to make the hi-poly, then painted in mudbox and photoshop. I'm mainly interested on improving the edges of his vest which doesn't look…
Hi there! Team Nomnom is looking for a Character Artist and/or Animator that could create a specific stylized character that fits our specifications (it's an Quadruped animal) We're a small development team of three based out of Tucson, AZ and San Francisco. If you're a good fit for our needs, we may continue to offer you…