Thank you very much for the feedback! Much appreciated. Here is where I'm at the moment, I've reduced the top light and darkened shadows where I could, moved lighting slightly almost sillhouting the figures which I'm liking Some other angles: Feeling about done, just making changes at the moment that don't elevate it…
Hi okidoki - Yes, I've actually been playing around with creating my own matcaps. That's a good idea using Max clay. I'll give that a try.I don't know why I'm so picky about the material - just am. ;)
Zbrush once was my only soft for everything. Both sculpting and textures . Nothing procedural but so easy to do textures natural way with brushes painting in cavities and otherwise on prominent things + quick edge masking. To be honest I am not even sure why I switched to Painter and Designer . It's not much quicker ,…
Hi guys)Could anyone explain-what causes these damn artefacts when baking AO map in SP?They are appearing where the seams are located.I changed dialation width a few times but it did not help.What adjustments do I have to do in substance painter?
https://www.youtube.com/watch?v=zcJquhzjwVg Video of this tecnique in Blender, at min 7:20. he has a distorted uv, straight one quad of the mesh, and align all linked quads. there is something similar in Max? thanks
Hey all, I'm experiencing crashes in Blender 4.2.0 whenever I use Cycles for rendering. The crashes start as soon as my model becomes more complex with higher geometry. Blender closes without any error messages, which is really frustrating. My PC is generally very stable while gaming, but it crashes consistently during 3D…
Hi I am trying to use a blockout from Unreal engine to render with in blender but when I do I have tons of these lines all over, it only happens with blockout meshes from UE. Anyone know how to solve this to get rid of all the the grose looking lines? I am using the lineart Modifier rendering in cycles.