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3dsmax straighten map using a quad as reference

sefiroths
polycounter lvl 4
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sefiroths polycounter lvl 4
https://www.youtube.com/watch?v=zcJquhzjwVg
Video of this tecnique in Blender, at min 7:20.
he has a distorted uv, straight one quad of the mesh, and align all linked quads.
there is something similar in Max?
thanks

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