Hi I am looking for an individual or team to create several character models that are textured and rigged (possibly with one animation each). I will be seeking a "regular" low poly model for desktop game and a lower poly count version for mobile, no additional LOD. Character will need to be semi-realistic. PM or email me…
My name is Anwar Bey-Taylor. I have been working in the Games Industry for 4 years as a Character Artist. I have contributed to 10 titles. I have experience developing for video game engines, cinematics, and film. My specialty is character and creature design, but I also have extensive professional experience creating…
Hi everyone, Ive been working on a Character Design Project for uni, Would love some feedback on what i could improve on for the future. Thanks :D Turntable : http://youtu.be/fIAVDQuiQwY 20,000 Triangles Map sizes: 2048x2048 Programs Used: Zbrush - Create Character, Topology, PolyPaint Maya - Assemble Low Res Pieces…
Hi polycount, I've been looking at some of the Ready at Dawn presentation files for The Order 1866 (The Character Art and Shot Lighting Pipelines - p. 56ff.) and I came across the detailing part for the characters. However, I don't really understand how they did the surface details: They modelled the meshes in Maya and…
Hello there! I am a 3D character artist, with experience in modelling, texturing and rigging characters and props. Can also do environment work. Versatile, able to work with various styles and various software. Have experience in low and hi poly work, both for games and feature film. Will be available for new contract work…
I decided to remodel the main character for the final project I did with my group when I was at Uni. Needless to say, I'm going for the anime-ish look and I just completed the High poly modelling and in the process of low-poly. I have a small dilemma on how to approach the low-poly around the waist where the coat tapers…
Hey all, I wanted to ask are there any good resources online for importing a character to UDK with a walk animation, then being able to preview this in game? I've been looking on the net for something like that for ages but can't find anything that good. Also, when I try to import a character into the engine as a .fbx from…
Hello everyone, this is my first time sculpting a character in ZBrush and I would really appreciated feedback/critiques of my work. This is the character concept/model sheet that I have painted. Front WIP shot of the sculpt Side WIP shot of the sculpt Back WIP shot of the sculpt Back Details I'll keep updating but here's…
Howdy! I'm working on a character model based on the character 'Luther Strode' from a comic of the same name. It's a very cool comic, and I've been a fan of the artist Tradd Moore for awhile now and I wanted to try to adapt his style to 3d. Still a WIP at this point, I'd say the high poly is at about 80%. Any feedback is…
Hello, I'm a 2D Character Artist based in the UK looking for full time employment and/or freelance work, available immediately. I specialise in bright stylised characters and proficient with Photoshop and Illustrator. I also have experience in working with Maya, Zbrush and 3Dcoat. I have experience working as a lead…