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Low Res Games character Feedback

Hi everyone,

Ive been working on a Character Design Project for uni,
Would love some feedback on what i could improve on for the future.
Thanks :D

Turntable :

http://youtu.be/fIAVDQuiQwY

20,000 Triangles

Map size’s: 2048x2048


Programs Used:

Zbrush - Create Character, Topology, PolyPaint

Maya - Assemble Low Res Piece’s

UVLayout - Unwrap

xNormal - Maps

dDo - More Maps

Photoshop - Edit Maps

Modo - Final Render’s

After Effects - Final Composition

Replies

  • Texelion
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    Texelion polycounter lvl 8
    Pics or didn't happen. ^^
  • AimBiZ
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    AimBiZ polycounter lvl 14
    Since it's about character design, tell us about it. What was your goal with the design. What are you trying to convey?

    The first thing that stands out to me is proportion. The torso is way too long. Proportion is one of the most important and difficult aspects of character design so focus a lot on that.
    Also if you like making humanoid robots, study humans.
  • vikz4
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    AimBiZ wrote: »
    Since it's about character design, tell us about it. What was your goal with the design. What are you trying to convey?

    The first thing that stands out to me is proportion. The torso is way too long. Proportion is one of the most important and difficult aspects of character design so focus a lot on that.
    Also if you like making humanoid robots, study humans.



    Hi thanks for the feed back, my goal was to learn the pipeline of bringing a high poly character to a low poly char for a games console, which i think i have learnt quite alot in the process, plan to do many different charcter styles in the future focusing more on the charcter itself.
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