Hi everyone,
Ive been working on a Character Design Project for uni,
Would love some feedback on what i could improve on for the future.
Thanks
Turntable :
http://youtu.be/fIAVDQuiQwY
20,000 Triangles
Map sizes: 2048x2048
Programs Used:
Zbrush - Create Character, Topology, PolyPaint
Maya - Assemble Low Res Pieces
UVLayout - Unwrap
xNormal - Maps
dDo - More Maps
Photoshop - Edit Maps
Modo - Final Renders
After Effects - Final Composition
Replies
The first thing that stands out to me is proportion. The torso is way too long. Proportion is one of the most important and difficult aspects of character design so focus a lot on that.
Also if you like making humanoid robots, study humans.
Hi thanks for the feed back, my goal was to learn the pipeline of bringing a high poly character to a low poly char for a games console, which i think i have learnt quite alot in the process, plan to do many different charcter styles in the future focusing more on the charcter itself.