Hi Polycount Community! I'm creating a "Race Track Construction Kit" for the Unreal Marketplace and wanted to share the working progress here and get some feedback and critiques. I've already made a lot of assets for this pack, for example, metal rails, fence rails, tires, banners and etc. (I will attach some screenshots…
Hey everyone, I'm self-taught a 3D prop. artist from India. I've been doing 3D for over an year now. I haven't done weapon modeling yet! I'm more into environment prop and environments. I'm currently working on a FPS game (we're a team of 6-8 hobbyist connected via Discord.) I one of the two 3D artists we have in the team.…
I'm putting together a low-poly zombie infestation themed "limited MMO" (32 player instances of a large city in which players are randomly placed and have to escape - all with persistent gameplay!). This is supposed to be a fun little project for those of us who are tired of working in higher poly. We'll be working with…
I'm currently working on a first person dungeon crawler with dynamic combat, and I currently have a team with a composer and a programmer in addition to myself, but I'm also going to need a 3D artist. There's a short pre-development demo that I made on itch.io to serve as a proof of concept, and the engine being used by…
so at work using max 2010 64bit version and i'm trying to move verts freehand and its treating them like the grid snap toggle is on. but its not!!!!!!! it moves 5 ft in the x axis and 10 in the y axis. anyone have a clue to whats going on?
Hello everyone! My name is Allan Politano and I'm a 3D Environment Artist currently working on the game BloodLoop. I've started my career as a prop artist but the last 3 years I've been focused on improving my environment art skills. You can see my portfolio here: https://www.artstation.com/allanpolitano Please reach me…
Some background props I've been working on the past week. Still working on the water buffalo. Just a few more and then I'll be done making models for this game. The watch tower came from the unity asset store, but I rebuilt it's geometry and UV's, as well as re-textured it. The tent I tried to do in Marvelous Designer, but…
What I would like to see is a point of interest, and some cohesive visual story telling. Whether it be a hero prop, or a series of smaller props, or even some decals; what I think this scene needs is a little focus. I understand that this scene is supposed to be on the simpler side, however there are ways that you can add…
Great stuff going on here! I have to say tho, I like the first version of that room with the two windows A LOT more than the current version. The wall and ceiling textures you had originally I think work towards the atmosphere more (as well as look much cooler) than the brick and super peeling wall paper. In addition, it…
adding to this, your lighting needs to be a little lighter. Its cool when you turn around the character and show them moving. Sucks that its too dark behind them to see anything. Its also too far, you need to frame the character not the scene. The other thing is, sadly..unless you are a super bad ass character artist. You…