Have anyone noticed any advantage of Fuji X-trans cameras over Bayer ones with similar matrix resolution for capturing tiny mesh details ? I heard rumors that xtrans performs better but never noticed any advantages visually in the images . Contrary for example to old foveon matrix camera and its vastly superior sharpness…
Actually that's precisely what the tutorial in OP's post warns against. When you set Biped to In-Place mode for export, it effectively eliminates all Z motion, and the cycle will appear to bounce up/down as the character slides around according to player input. I suggest adding a bone or dummie at 0,0,0 for Root node,…
Yes the script bake the AO, the Bent, normal and cavities. But you have nothing to do because everything is already plugged in the compositor, Blender will take your maps and generate your greyscale. I have added some annotations on some nodes to adjust the AO, the top lighting from the bent. So you just have 3 textures to…
heyhey , i'm working on a semi-high-tech base enviroment at the moment for cg chat's enviroment contest ( havent post a topic there yet , got some wierd problem with my browser and cgchat forum , no need to rush anyway) it's a deserted base like fallout serie's vaults. i need some C&C cuz i'm stuck with some parts of it…
Hi, I am an artist with anime art style. =) I am offering character design at a fixed rate! Email: artofhuan@gmail.com [Full Body Sample A] General pose with 1x shadow tone and 1x simple highlight @USD 150 [Head Shot Sample A] Above shoulder with 1x shadow tone and 1x simple highlight @USD 50 [Full Body Sample B] Dynamic…
Hi I have an asset done in mari using mari style UDIM texture. I like to read UDIM textures using standard shader fx node (maya 2015) how can I do that? (using standard maya texture input node I can simply select UDIM option and read all the textures) doc I like to do the same but with shader fx nodes thanks
Finally done! This took me quite a while since I got burnt out, but I finally managed to finish it. The character and rig was already done last year, I just had to do the animations but I also wanted to show it in game so I was working on the animations while making the Unity project which took me a whole 2 months to make.…
You need to change the bone lengths to match. Go to the bind pose, turn off "Always Deform" in Skin, then use the Bone Tools to change the bone lengths (if you're using Max bones), or Figure mode if using Biped. Then turn Always Deform back on. Should work. Did you non-uniform-scale the mesh outside of sub-object mode? A…
Hello, We're happy to announce a new Beta version of PixaFlux. For the past 6 months we have been upgrading PixaFlux from a node based image editor into a powerful PBR Texture Composer. These are some of the features we have added recently: * PBR Viewport (Albedo Normal Roughness Metalness Occlusion) with direct and…
We Are looking for colaboratos! Join the Weird Forge Studio Team Founded in December 2022, Weird Forge is an independent studio from Spain born from the ambition to create a deep strategy experience for seasoned players. We are currently immersed in the development of our first major project: a Dark Fantasy PVP Turn-Based…