Hi
I have an asset done in mari using mari style UDIM texture.
I like to read UDIM textures using standard shader fx node (maya 2015)
how can I do that?
(using standard maya texture input node I can simply select UDIM option and read all the textures)
doc
I like to do the same but with shader fx nodes
thanks
Replies
If you only have a couple of UDIM textures you can probably get away with placing a few Texture Map nodes down and adjust the UV input for those textures to match their UDIM layout
(So what you are doing is to squeeze each of the textures in UV space 0-1)
There is some Maya API to combine all UDIM textures into a single texture, which is then used in the viewport, but it is not hooked up into shaderfx atm.