im trying to do something i see a lot in games...but not sure how it is done. setting up a modular character. so i figure doing a multi sub in max so each part has its own map would be the best way of going about this... but baking out normal maps with a multi sub or taking it into zbrush both seem to not work. so breaking…
Looking great! What kind of character are you building? What sort of personality does he have? Some more character info would help us know what sort of character you are envisioning.
Hi everyone. This is my first time posting on the forums. The final assignment for my character modeling class concerns uploading one of our designs for criticism. I have seen a few classmates on here submitting their models as well, so I apologize for adding to the glut of requests for critique. This is my third character…
Hey polycount! I'm a half-decent hard-surface modeler, but I suck at character art, but I'm working on it. Here's a sketch I did a ways back. Not the greatest, but I had it scaned in on my computer when I felt the urge to do some character art. And here is the result of ~ 2 and a half hours of work. She still needs hair,…
Hello everyone! I'm really new to CG and I'm practising in the use of Maya since a few months. I hope you all could gimme some good advises for a character I'm working on. It's the first time I go for an organic mesh and I'm not sure everything's allright before beginning the UV creation The character is an old man and I…
Hi all, we had a three day inhouse Protocannon (Which is basically a gamejam..). Created an environment, enemy and this player character: Concept by awesome team mate Pascal Brander; I did the basemesh in max, and am working now on bringing him into zbrush and getting some more practise in. I'm no character artist by any…
Hey everyone! Been around for a while, but first time posting. Here's a character I'm currently working on. It's based on the main character from Weta's Dr. Grordbort comics, Lord Cockswain. Latest update (check more below!): Feel free to crit and let me know what you think! Cheers
Hello! I was looking to add a bit more realism to the skin materials of my game, Kalyskah. So I was looking for a character artist that is familiar with the process of creating a skin shader with wrinkle maps that can be driven by the animation curves (for vizemes and facial expressions). Other improvements on the…
MadGoat Studio is looking for a senior 3D Character animator and rigger. We have around 2-3 animals and 1 character we need rigging and animation for. The game is AAA quality and we are looking for an animator that can provide the necessary quality. Send your portfolio when you apply for this job. We will provide…