Updated 12/1 with sci-fi project render. Thanks for all the crits and advice. There is no target really for this project, just a portfolio piece and learning mostly, it's for my final senior projects at school.
Hello, Quixel I would like to know what kind of shader the Quixel based on when I working with 3Do2? Specular\Glossness or Metalness\Roughness? I'm trying to restore what I got with VRay in Maya. Or if there are some Quixel's research papers I can find it will be great! Thanks!
Apologies for no wireframe, its a mess, its one of my first attempts at character modeling. I was looking for tips on my proportions and anatomy. im aware of the wonkiness of my head/face, but tips on what would make it look more natural would be appreciated generally just rip it apart