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Character Model - in progress

Apologies for no wireframe, its a mess, its one of my first attempts at character modeling. I was looking for tips on my proportions and anatomy.

im aware of the wonkiness of my head/face, but tips on what would make it look more natural would be appreciated smile.gif

generally just rip it apart smile.gif

front.jpg

back.jpg

side.jpg

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  • 3DLam
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    3DLam polycounter lvl 14
    Hey man,

    We all start somewhere. First, what are you describing? Bone, muscle, fat. Musclely guy, less fat, but you get the idea. There are some important bone landmarks that are missing. Clavicle, wristbones, ankle bones,elbows etc. Watch the muscle shapes. Where do muscles originate and where to they terminate. Grab tons of anatomy reference and use it as your guide. Keep at it!
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