Finally took this to completion. I have a rigging/skinning file somewhere, I will still attempt to pose her. For now though, I'm calling this done. Thanks for stopping by, all c&c welcome. Feel free to drop by my Artstation and show some love. https://www.artstation.com/artwork/5LgxA Based on the original concept…
This is my latest project Embers, the character was created for a course I'm teaching at Games Art Institute, I picked something with lots of layers and detail to show how I approach complicated characters for games while staying true to the original concept. For more images and technical breakdowns go to:…
Hey friends, I originally sculpted this guy without limbs out of a poor habit. Now that I decided to give him arms, everything looks really wonky and at my current artistic level I'm having a hard time figuring out what needs to be tweaked. I know the hand definitely needs a reconstruction and the arm curves are off. If…
Hey guys, After the high quality feedback Ive been getting on my new work, I decided to try and rework some of my sketches. This was somewhat inspired by the dorm that Corbin Dallas lives in from 5th element, only darker and more imprisoning. Like the living quarters on a ship or something. I dunno. The original of this…
Hello everybody ! New environment , focused on nature and open space (opposite of my previous one) An old path to a creature's cave . But has been forgotten for a long time. Creatures is probably dead . Nothing violent , really want a soft mood . Round shapes, loft of plants and old rocks. Here is , my first layout,…
Here is a high poly I am working on for a Unreal 3 full conversion mod called Attero. The concept is by JD Cerince, and was tweaked a little by myself. I altered some stuff from the concept in the actual model. She is going to have hair in the low poly, but I didnt feel like messing with it for the high, and she will have…
Hi all! I'm happy to share with you my first low poly character. She is inspired from a beautiful concept of Young-June Choi (here) I know it's far to be perfect and I'd really like to know what do you think about it! Done with zbrush, maya, xnormal, photoshop. Rendered in marmoset. Thank's in advance! :) Miriam Portfolio…