Here is a high poly I am working on for a Unreal 3 full conversion mod called Attero. The concept is by JD Cerince, and was tweaked a little by myself. I altered some stuff from the concept in the actual model. She is going to have hair in the low poly, but I didnt feel like messing with it for the high, and she will have an automatic crossbow similar to the one from Van Helsing. Let me know what you guys think.
Very sick work Insane, though it is easier to impliment hair on the skull in 3ds max, but its your call not to impliment them in high poly. I would 'save as' the high poly model for modifications. But thats just me.
More over, will look forward to see her wire frame, low poly model and the lowpoly wireframe.
Nice work man, though I think the textures could use some more work, like trying to define the actual material/texture of the clothing. Right now it looks like you've just filled every part with a color, but nice work nonetheless.
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More over, will look forward to see her wire frame, low poly model and the lowpoly wireframe.
Once again, insane work.
just sayin