Hi everyone, I decided to make some speedpaints in photoshop just to improve my bad painting skills. It seems that Im unable to give my paintings a finished and clean look because the lines are looking really blurry. Advices are more than welcome, even some links to some good tuts wont be so bad so here's the first one:…
Are my UVS ok or are they too tight? I'm modeling a room that has one of this hospital beds in it and I'm trying to get the normals as good as they can be and I know that it depends on two things. The UVS and the Smoothing groups. Anyways , the bed has a lot of little pieces and I was wondering if maybe i packed it a…
Hello! I made a model of my D&D character for my portfolio. The goals I kept in mind for this piece were to: * Complete a game-ready 3D character from scratch, without any base meshes * Learn the hair cards workflow and experiment with manual placement * Convey the core idea of the character, even when the concept is…
Blender Head Studios – a 3D Animation & Asset Creation Studio. I’m a 3D Generalist running Blender Head Studios, a small studio focused on real-time friendly, production-ready work. What I do * 3D product & service explainer animations * 3D education & training videos * 3D asset creation for games, VR/XR, and real-time…
I think this is some of what he is getting at. I don't think you have to be an expert in 3D art production to judge if something looks good or bad. My original reaction to the post was that he was wrong. For example, you have something like this: Which looks an awful lot like "bad" game art, but it looks that way because…
NEVER STRETCH UVS LIKE THAT!!! Horrible, bad, bad, bad, notice how the texture looks blurred in one direction? but looks okay-ish at the handle and butt?
Hello I recently been making a couple of creatures models for crysis but altough my model looks perfectly smooth in 3dsmax , in Crysis it gets really bad face subdivision , this is espeicallly on the actual seams of the uvmapping , I got mirrored uvmapping for the fishes , but I don't now why it comes out this sort of bad…
We Are looking for colaboratos! Join the Weird Forge Studio Team Founded in December 2022, Weird Forge is an independent studio from Spain born from the ambition to create a deep strategy experience for seasoned players. We are currently immersed in the development of our first major project: a Dark Fantasy PVP Turn-Based…
I am wounding what is the Pros and cons of c3d and bvh mocap data ? I guess both are widely used format but not sure what is better. Please share your experience which one is flexible to cleanup and use. c3d or bvh ? thanks :)