Are my UVS ok or are they too tight? I'm modeling a room that has one of this hospital beds in it and I'm trying to get the normals as good as they can be and I know that it depends on two things. The UVS and the Smoothing groups. Anyways , the bed has a lot of little pieces and I was wondering if maybe i packed it a liitle too tight or if there's a better or smarter way to do it. Any opinions?Comments?
Replies
If you where using Maya, you could easily measure this distance with my UV editor.
Either way you could make a UV snapshot and measure the pixel distance in Photoshop