hello i was watching a maya 2013 tutorial then i came up with this problem: when i select a vertex from Right View the vertex's behind it doesnt get selected so i wanted to ask how to make it like that? i know its a ridiculous question but its bothering for me for not being able to do like that. thx and sry.
Hey guys, I was contemplating on trying to build a terrain shader solution in UE4 which is based on texture based splat data and not a vertex colored based one. So my question, can you paint to texture in UE4(not paint to vertex)? Thanks!
Hi, I'm trying to call the 'insert vertex mode' within a macro script but i can't find it. I'm talking about the one inside 'editable poly command panel' and not the one from the ribbon. I want this one as it allow to place the vertex wherever we want. If someone know and whant to help i will really appreciate. [The…
anyone know if the source engine specifically tf2 has support for vertex colour. im working a level that has lots of caves and tunnels in it and i rather model these in maya so i can have more control over the shape, instead of using displacmeants. and im trying to figure out if there is a way to use the meshes vertex…
I've been importing my models from Blender to Max as .fbx and I noticed that when they come in they have no smoothing groups applied and every single vertex normal is split, even though they're pointing in the same direction so the model appears to have smooth edges. It looks fine in editor but it's causing my vert count…
Hello, Getting a weird vertex poke in my animation whenever its imported into Marmoset from Blender. I've used both Shape Keys and Bones to create the animation. I've tried importing it elsewhere (Sketchfab) with no pokes in the mesh while the animation is active, and also attempted to reimport the fbx into Blender again…
I've been running into some odd problems losing my vertex colors on meshes that I'm painting. After painting a mesh, sometimes I'll lose all of the data I just painted. It's pretty frustrating, as I'm painting four channels of data on large mesh assets. I'm painting at the instance level, not on the mesh asset itself.…
Hey guys, sorry to make my first question such a simple one on here but... I`m trying to simply switch on and off vertex paint mode in maya 2008 so that I can see the changes that I have made. (as a work around I have simply duplicated the model, then began painting on the old one and referring to them both along the paint…
Spent all morning searching older threads for a solution but couldnt find one. Im trying to mirror the UVs of the head but keep the face unique. The problem is better explained in this image: Usually when I run into these problems, deleting half the mesh and mirroring the object or using soften edge fixes it but this is…
Cross posting from the maxscript forum on CG Talk I've written a script that takes lighting from a skylight and bakes ambient occlusion in the (any) vertex colour channel of a mesh. I can't seen a problem with the script, however when I first run it I always get a pure black bake on the mesh UNLESS I manually assign the…