Looks really good, I love the style and the level of detail and attention you have put into it. Obviously a lot of work and skill here! However I feel (and the same way I felt about your DW3 character) that the end result is very "noisy", it's hard to find a focus point. The value/colour of the textures is very similar,…
I'd put the common parts of the gun on the top half of the sheet (512x256)And then put the rest of each other variation on the bottom half. That way, for any single weapon you have half of it already textured. Then you can just copy and paste the differences for each piece. That'd be the most optimal, if you were selling…
Sure... Just incase you can't read my terrible writing; The front view : Groinal area requires 2 new connections and 2 removed for a good deformation. You really should be able to loop both edgeloops (the one illustrated and the one below [top thigh]) by selecting one edge and pressing loop. Need some attention to the…
Hehe, thread resurrection! About 30-40 minutes messing around with Japhir's model. 100% handpainted. Unfortunately I think the likeness only really works from a few angles, and I had to tweak the model a fair bit to get it looking more like her. Mainly the forehead is far too high (I think you were working off "that"…
@EarthQuake Hey Joe, yes I do have the denoiser active. Turns out I have no screenrecorder installed at the moment to do a video but with Denoise set to GPU I get a really unstable image in motion that looks like one of these painterly-filtered flickering early 2000's music videos. Also can't seem to set Denoise to quality…
Hi all, So I recently been facing an impossible problem, in a project I am working on, one of the game mode includes zooming and rotating around a planet. This means the planet can both fill the whole screen (aka seeing 1/8 of the sphere), and also be fully within the screen (aka seeing 1/2 of the sphere). The problem is…
after saying hello to you guys , and saying its been ages im jumping to my mind sticky point which is how thats 3point shader work , i tried xiolul shader and it didnt work for some reason for both (max2012 and max 2009) and i switch to another view port shader and i found the 3 point shader pro . and i cant use it as…
hi , during a blockout phase where we tend to change proportions and retain uv`s there will be detail lines painted on models. Since proportions shift "Preserve strokes" doesnt work for what we`re doing so disabling it logically made me believe that it would just keep everything stationary on the uv as it was. After doing…