VOTE FOR BLACK MESA ON STEAM! My fellow Greentooths, Black Mesa is a side project/total conversion for hl2 that I have been running for SEVEN YEARS. I love it, and I have worked on it with several other polycounters for the entirety of those years. In those years between this mod, my job at Cryptic Studios and this forum,…
It may have happened in 2009, but the huge amount of entries and careful judging have pushed back the results of the last Unearthly Challenge. The seven 3D finalists are yet to be announced, but until then you can see the top 15 3D entries over at the Unearthly website! They also showcase the top twenty 2D entries, and…
Current Polycount - 2249 Triangles Max Polycount - 3500 Triangles Where are you looking to receive criticism - Mesh _________________________________________________ Hi guys, First post Here I'm Making this standard Hudson AK for my portfolio when I make one. So I'm going to work extra hard taking as much C&C you can give…
Since it is getting close and we need some time, let's get this party started. This will only be a challenge, no prizes. Just a theme and a deadline. Theme: Xmas gone bad! Your challenge is to make a small static scene that uses the theme "Xmas gone bad." This is left up to your interpretation with a few minor guidlines:…
Hi everyone. Doubt if anyone remembers me, it's been absolutely ages since I last was here. Used to make models for UT back in 99 and 2000 I think and was around here a lot, trying to absorb some knowledge and insight. I wasn't any good at it but I had fun and learned a lot. I stopped, and eventually faded from the…
Plop plop! I would to know if someone has a good reference or quick explanation about rendering an environment map in Maya... I checked the Polycount-Wiki in the cube map section but there is no line about it :( - http://wiki.polycount.com/CubeMap?action=show&redirect=Cube+Map The Maya documentation doesn't have a chapter…
https://sketchfab.com/models/196063ea306149a491c756e9284d176e Original Post 2/15/15 So, here’s my concept of the scene that I’m planning to make for the Polycount Tower project. Ever since it was announced, I was thinking about making a hand-painted scene. Around that time, I started playing WWE Immortals, a mobile game…
Update: We will be streaming live tomorrow August 22 on Twitch at 3 pm PST http://www.twitch.tv/zrozilacx Hey guys, I'm super excited to share the announcement of a project I've been working on for the past year with my fellow co-founders at Shield Break Studios. We will have a playable 2v2 arena build at PAX Prime in the…
Hello to all polycount dwellers, hope you all are having a great day :smile: Basically I would like to ask for feedback and/or improvement suggestions on my most recent drawings. I feel like they could still be improved but just not sure how to approach them. I don't ask for feedback often especially in forums like…
for the tiling textures you likely want to combine it with using a splat map: Splat - polycount basically it is a master texture that controls where tiling textures go. If you overlay some textures on top of all of that it can look pretty convincing without a lot of work.