[FONT="]EDIT: I gots me a video! [ame=" https://www.youtube.com/watch?v=WhUtAFJHmHs&context=C47e5519ADvjVQa1PpcFP1mS-tIfwFaF86RcOohNs3Uy-WWvstXGg="]http://youtu.be/WhUtAFJHmHs[/ame] Hey all. I've been working on a concept from Shaddy Safadi who of course does the concept art for Naughty Dog. The concept is based in…
Hi, this is my first foray into creating a Polycount thread. I've just started work on my project for final year at Uni. I plan on making a Dam, with an art deco style. It would be a starting location in a game. I was planning on putting it into UDK later in the year once I have finalised some of the area. The primary…
Hey everyone, hope you all had a wonderful time over the holidays! It's been great to see the fantastic work throughout this challenge and seeing everyone push themselves in their own ways! With the new year comes a new challenge and I'm happy to announce the 76th challenge is ready to go. I do apologize for the lack of a…
I think you need to make sure your colors pop a little bit more, right now everything is kinda of melting together. So I made a quicky paint-over, the main thing about this is not that you're going in the wrong direction or anything, it's more like how you can help your viewers eyes rest on certain things around your…
Hey guys, I've been working on a small script to make my workflow a little faster at work. It's a multi .CNT (custom format) exporter. I want it to export to the defined path using the model name as file name. eg, C\Users\Greentooth\Desktop\Box001.CNT and repeat this for every selected model in the scene. I've been playing…
Good work so far. HP is looking pretty bakable. Just some thoughts bouncing around when I look at the model. I'm all for the use of floats, And they are often much faster and more practical in a work environment. That said. Two things 1. I personally like to challenge myself and model geometry as it appears in real life.…
Thanks for the feedback guys! tadpole3159 - I do have some fog rolling into the ground like that pic, a little more subtle though. I didn't want to make it look like Scooby Doo :) PogoP - Nothing fancy for blending the eggs and ground. I relied on AO and lighting to blend the transitions. The rest was carefully sculpting…
Hello - Part of it comes from experience and anatomy knowledge (and the simplification of it for a good stylised result), but another and non negligible part of the issues you are facing comes from the fact that Zbrush does not have an accurate viewport for perspective. (Now everytime this topic is raised there is always…
You’re a clinical psychologist in a crumbling Eastern European port city. Your job? Listen. Diagnose. Help. Your problem? One by one, your patients are getting caught up in a series of murders. Some will lie to you. Some will beg you for help. Some won’t make it to their next session. And the deeper you dig, the more you…
The value is random because your frame rate varies each time you run it and the large difference at the end depends just on how close the second to last tick was to the end time of the timeline. the timeline runs for 1 second, you have roughly 10 fps. One time you could have a frame 0.91 seconds after the start of the…