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(rev share) Indie Collab - A City of Secrets, 28 Patients, and a String of Murders — Who Wants In?

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You’re a clinical psychologist in a crumbling Eastern European port city.
Your job? Listen. Diagnose. Help.
Your problem? One by one, your patients are getting caught up in a series of murders.

Some will lie to you.
Some will beg you for help.
Some won’t make it to their next session.
And the deeper you dig, the more you realize the line between doctor and detective is thinner than you thought.

The city is alive — fishermen unloading at dawn, café chatter spilling into the streets, church bells masking whispered deals in alleyways.
Every conversation could hide a clue.
Every patient file could be a death sentence if read too late.

Shrink’s Predicament is a narrative-driven, first-person detective drama where therapy sessions are just as dangerous as back-alley stakeouts.
You’ll balance patient care, mental strain, and an evolving murder investigation in a world where your choices decide who survives.

Think L.A. Noire meets Disco Elysium, but through the eyes of someone trained to heal, not to kill.

Looking For

  • Programmers (Unity or Unreal) to implement core systems and AI routines.

  • 3D Artists / Environment Designers for atmospheric city assets, and NPC character creation

Collaboration Details

  • Passion project aiming for revenue share upon release.

  • Remote, async-friendly workflow.

  • Discord for comms, Notion for tracking tasks.

If this sounds like something you’d want to help shape, comment here or DM me with:

  • What role you’d like to fill

  • Any samples/portfolio

  • Your favorite narrative game (optional, just for fun)

Let’s make something truly atmospheric and memorable.

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