I need to reflect animation across the z axis. Basically I have 4 "legs". I want to reflect the position on rotation of the left side legs unto the right side. I first tried mirroring the leg with animation, but A: It will only work with animation already made. B: Only correctly seems to keep the right position at that…
Alright, I'm going through Eat 3D's Fountain Tutorial and getting used to Max 2010 and either I'm going crazy, I hit a weird hotkey new from 2009, or Max is freaking out. Take a look: Movie: http://screencast.com/t/QeO9Aduie5dZ I can't move a vert along the x-axis. I can move it along the z-axis y axis really weird and…
Hello all! I'm finally starting my first UDK map. It will be relatively small map, based on ancient china. The goal is to create all the modelling, texturing and everything else pretty much from scratch. I started with creating first stone blocks texture for the ground. This is the zbrush sculpt (each tile is separated, i…
Hi there. Im experiencing lightmap issue every time im trying to build lights. I've recorded a video explaining that problem, here: [ame=" https://www.youtube.com/watch?v=hyKXUfr552I"]Lightmap problems - YouTube[/ame] You see speculars are doing well when lighing isnt built, and do some strange things when i building…
I have a file in Max2018 which I am trying to import into unity . Normally I would rotate the pivot by 90 degrees on the x-axis, set the asix conversion in the fbx export to Z-up, and that would have the object come with 0,0,0 rotation atributes in unity. But it looks like max 2018's exporter is conflicting with unity and…
So everyone talks about tesselation like it is the holy grail, but no one about Order Independent Transparancy, i mean how long does alpha sorting errors bug PC devs on the PC ? And now we can finally do stuff like the insane complex hairstyles consoles can have since ages, without to worry about sorting errors, and no one…
Hi, i would like your input about a pc upgrade. My current specs are: i5 4670k 16gb ram GTX 1060 6gb 1 ssd 256gb drive for OS and programs 1TB hdd for the rest. I'm looking in upgrading my cpu/mb/ram combo and my budget is 1.000€ (including a new 256gb M.2 ssd drive). The programs that i am using/plan to use are the usual…
Hey guys, I'm posting after long time. I was thinking of solidifying my character creation pipeline and thought of moving my (almost) entire modeling work on to zbrush, and using max just as the hub to put all the assets together and render. So here is the progress sofar. let me start by some renders on current stage.…
I'm using Maya 2016. I can use extrude then add the attribute "local rotate z" to get the result I want. However the extrude messes it all up. I already checked the regular rotate tool and all its options. From world, object, component gimbal everything. However this is 2016 and if the extrude tool has an option for local…
#1 Im having an issue with unhiding the geo I hid to get at the mouth bag I put on this model. I used the "Hide unselected" in the upper right rather than the other one, which didnt work, which is probobly why all my google searches where unsuccessfull. unhide all or unselected doesnt work. I just want to see my polys…