UDK standard material can be very easily recreated in Maya, just take a look at their UDN and CustomMaterial page, you will see they're using a basic Lambert term with a Phong additive for Specular. Transmission is also written there, which is a simple Lerp outside of your diffuse. Emissive generally speaking, is a simple…
How to change maya UI language? I had used to English UI. But Autodesk released My country language version. Now I can not find the menus which I need. Thank you!
Is there a way to get Maya's ortho views to behave like Max's. As in, being able to say be in front view then just rotate it into an active othographic view, then be able to hit a hot key to snap it back?
Greetings, does anyone know of another method for exporting ASEs from maya other than axmesh? axmesh has really limited mel exposure which makes it not as flexible as we'd like it to be.
I've tried "View image" but the window goes behind Maya rather than staying on top. I want a window that stays on top which I can move around like in Max.
Hello everyone. This is my first post in this forum and I am very new to Quixel Suite. I've made a bump map for a low poly model, but I am getting this pixelation in the viewer and the render. The image size of the bump map is 2048x2048 and I am using Maya 2014
I've just got a new GT430 card and Maya2011 won't work in Hardware Rendering Mode. does anyone know if this is a hardware or driver issue? also can i import my Maya vertex colours into UDK directly or do i have to repaint them? Cheers tharle
Hey everyone, I've been trying to install maya and 3Dmax through their site but, every time I try to open it, it gives me a "License was not obtained" error. Error #2 to be exact. I've searched the depths of the Internet to seek help, yet nobody's solutions fix this. Any ideas?
I need to create a tiling moss texture with norm/bump maps; maya fur seemed perfect but i cant seem to bake it to a texture plane, only render it, which is no use as i cant get a normal render in the render window. is there a way to bake fur to texture maps?
Does anyone know how to make a solid filled "alpha" of your uvs in maya? The UVSnapshot doesnt help much since its just wireframe and id like to make a selection map similar to rendering a solid uvw template in max or using textools to create a blocking map.