Yeah i know that the tricount on the terrain isnt really a big problem. I dont have performance issues or anything especially since i have a brand new rig (made a scene with 2 million visible tris and still had 50fps) Only problem is the tricount restriction that comes with Unearthly Challenge. Most likely i will just not…
Daz: - Excellent model - can't really say anything negative - So you are going to rig him for posing / animation ? - Good luck! - i think i would have problems myself with those elbows and shoulders well it might not actually be that big problem, unless you need extreme rotations on shoulder / elbow joint - Are you going…
Heroes of the West is a mod for Red Orchestra 2. Bringing the game to the western front pitting the United states Army against the Third Reich. The British commonwealth are well on their way to being added as well. http://www.moddb.com/mods/heroes-of-the-west But we are missing one crucial weapon and our permanent…
I don't like to animate without a story or character, and I can't do it without something written, so I figured I'd do my whole creative process when creating a character (or in this case a set of animations) in this thread just for the fun of it. I haven't decided on a rig yet, or even a name for this hypothetical…
Hi iam new there :) , ok this is my batman beyond. why batman beyond? iam a big fan of the anime series batman beyond but 1:1 copy of a toon character of 2 colors was to less to me because i had to combine a zbrush exercie. small story about my design version: it is very strong oriented to the anime character but more…
Hi there, I was just looking through the polycount forums and came across your post. I work for Digitalshock Inc, and we would like to apply for this opportunity. We are an industry leader in 3D asset design, and have worked on many AAA quality titles. We can adequately and efficiently handle all of the requirements you…
Hi everyone! As part of my graduation project, we were required to create a short 3D film with a given theme (it must be a trailer) our theme is Egypt, and while it's far from over yet I'd still like to post some WIP! our trailer is about 1min40 secs. We had no idea how to name it, so we gave it a bit of a generic name…
Hi I have tried all possible solutions I know of but I can't get rid of that annoying pinching effect . The surface is a varying curved one , Its a wing of a airvehicle and I want to have a clean cut of a rectangular shape on that curved surface wing, but no matters how I try to arrange vertices , turbosmooth always makes…
Big News: Marmoset Toolbag 2 is Now on Steam! We’re pleased as punch to announce that our full-featured real-time rendering application, Marmoset Toolbag 2, is now available for sale on Steam with an introductory 10% discount! Whether you’re a 3D artist creating portfolio renders, working in product visualization, doing…
[ QUOTE ] ElysiumGX: As for "they're just textures" and "I don't see this as being a big deal" ... when does it become OK to rip other games' source textures as your own? Is it ok if you use, say, less than 5 textures as long as they're under 128x128 pixels? What if you steal a whole wall texture, or a whole tiling…