I am planning to create something similar to the scene below, but am not sure where to start. I took this photo, among others, on a hike the other day and was inspired by the fall/winter feel of it. It's on a small mountain ridge in northern NJ: Some other shots I could potentially use for ground texture: I would like to…
hey, i'm on a quest to fit a men's suit nicely onto an avatar. what's missing now is the padded, edgy shoulders you find on real suits and i'm wondering how to make these in MD so that they hold up in poses in the simulation. first try was obviously with an avatar that has a shoulder pad prop baked into the mesh but that…
I recently purchased SD5 and enjoying it quite a bit. I also found RO's nodes that he uses for his work with Naughty Dog. Awesome, right? Not at the moment. ha ha! When I try to drag and drop one of his nodes into my graphs an update report pops up the information would read something like this.... 1.1.0.14365: Diffuse to…
Hallo liebe polycount-Gemeinschaft, wir sind gerade dabei, ein Computerspielprojekt auf die Beine zu stellen und sind auf der Suche nach kreativen Geistern, die Lust haben, gemeinsam mit uns an den grafischen Aspekten dafür zu feilen. Es handelt sich hierbei primär um ein Hobby-Projekt aus Leidenschaft. Sicher hätte ich…
Hi everyone! I'm stuck on something that a lot of googling hasn't really helped me with... I'm working on a level in Blender. I want to find a better way of mapping UV coordinates to walls and other "basic" elements. Right now, I do a planer projection/unwrap for each one, but it feels very slow and tedious. "real" level…
Hello, This is my very first attempt at creating my own material from scratch and my very first post on polycount. I wanted to try to create a lot of different shapes so that I would become more familiar with all the nodes in SD. This is a work in progress and I'm looking for feedback before I start adding dirt and…
Hi! I am an independent Flash game developer in need of art for my current project, an online top-down 2D space game. Although my budget isn't large and I can't pay big studio rates, I don't expect artists to work for free. You will be paid for work completed (not "if the game makes money"). You will also be credited in…
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Hello all. I'm trying to use a pattern that feeds into the Distance node that feeds into the Edge Detect node so I can control the edge width and roundness. However, often times I run into this problem where the Distance node creates these squiggly borders that Edge Detect will pick up and they are no longer the desired…