This is my very first attempt at creating my own material from scratch and my very first post on polycount. I wanted to try to create a lot of different shapes so that I would become more familiar with all the nodes in SD. This is a work in progress and I'm looking for feedback before I start adding dirt and procedural damage. The idea is to create a small fish restaurant scene with this material included.
My dream is to become a material artist in the games industry so any tips on getting there are more than welcome