This is my very first attempt at creating my own material from scratch and my very first post on polycount. I wanted to try to create a lot of different shapes so that I would become more familiar with all the nodes in SD. This is a work in progress and I'm looking for feedback before I start adding dirt and procedural damage. The idea is to create a small fish restaurant scene with this material included.
My dream is to become a material artist in the games industry so any tips on getting there are more than welcome
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This guy has a good example of tiles
https://www.youtube.com/watch?v=2mcQmYQOqbk
On top of that the plaster itself looks too uniform. It's hard to decipher what the material is supposed to be. It needs roughness variation. because in the renders right now it looks like a white block. It's a good start, keep at it, and use references!