Hi! I'm participating in ArenaNet's call for interns and have reached a point where I'm not sure what else to do to better this model before I turn it into a game-ready model. Any feedback would be wonderful! Concept Art: [ing]http://www.polycount.com/forum/attachment.php?attachmentid=3021&d=1315193965[/img] Thanks!
Character modeler needed for a studio logo intro. Preferably located in Los Angeles, but open to tele-commuting. Please send samples of previous work with resume. Medium to high poly model needed, in the style of 'Sintel', or 'Epic' Must be a Maya user. Feel free to PM me, or send resumes/samples to jmabie@acmetrailerco.com
Hey Polycount; I'm looking for a good tutorial, online tutorial, thread or even gnomon dvd etc. about sub-d modeling. I've seen a creature head modeling dvd that used the technique, but I think I'm looking for something a bit more elementary - more of the general how-to's Thanks, Cheers~ ADAM
Hi Everyone :) I'm currently working on creating a base mesh for my first attempt at character modelling. The model is designed to be of realistic human proportion so that I can practice sculpting some accurate anatomy! I would really appreciate ANY feedback on how to improve what I have done so far...
they don't look like humans or living being but rather made out of plastic or wood and just painted slightly. I first had the impression of nurbs models because everything was to perfectly smoothed into curves just like casual NURBS models. I think what the models are missing are detail textures that show the pores, show…
3D Modeler (Environment) Visual Purple is looking for a 3D Modeler with a focus on environment art for full-time on-site work at our new Eagle, Idaho office. This is a full-time permanent staff position with benefits. The successful candidate must be able to pass a background check and hold government level security…
Hi all, I'm playing around with the mid poly workflow in maya and had a question regarding the workflow from modeling to texturing to engine as I have yet to find a proper answer on this from the different tutorials I've watched. This is my software setup. In case software version matters. Alot of research I've seen is…
So it's been over a year since i've used 3DS max to any real degree. I am trying to get myself back into 3D modelling, as i studied it for 2 years, and i want to get my lazy arse into the games industry. My first step is some small MODs for Oblivion, i am going to make a batch of weapons; the first batch being a load of…
Hello I am an indie dev looking for low poly 3d models of ball shaped animals, in a similar style to Castle Crashers. They will be used in a 3d mobile game I am currently developing(currently a functional game, but needs 3d models for unlockable characters). I need 5 low poly simplistic spherical animals, it is okay if the…
Supposed to be low poly, but i love details way to much so i ***** it up.I'm not gonna rig /animate this character, my goal was to make it as low poly as i could. ( i failed) [ I want to use this model to practice on UVMapping + texturing.and maybe export it to Zbrush to make a high poly version of it, using normal map. ]…