Supposed to be low poly, but i love details way to much so i ***** it up.
I'm not gonna rig /animate this character, my goal was to make it as low poly as i could. ( i failed)
[ I want to use this model to practice on UVMapping + texturing.
and maybe export it to Zbrush to make a high poly version of it, using normal map. ]
I would like some feedback on how i can improve this model:
- i'm new to 3D, so any feedback is gold for me
Questions:
1. Are the edge loops as bad as i feel them to be?
I have a feeling that the edge loops in the face are poorly made.(idk why)
2. How can i improve this model?
Replies
https://www.pinterest.com/betopra/character-topology/
Along with the topology references get some anatomy ones as well. Try pick what style you want to achieve - stylized or realistic, a mix of the two?
Find a direction and push it as best you can!