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Elf 3D Model WIP/TEST : Need some advice.

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Thessera vertex


Supposed to be low poly, but i love details way to much so i ***** it up.
I'm not gonna rig /animate this character, my goal was to make it as low poly as i could. ( i failed)
[ I want to use this model to practice on UVMapping + texturing.
and maybe export it to Zbrush to make a high poly version of it, using normal map. ]

I would like some  feedback on how i can improve this model:

- i'm  new to 3D, so any feedback is gold for me :)

Questions:

1. Are the edge loops as bad as i feel them to be?
I have a feeling that the edge loops in the face are poorly made.(idk why)

2. How can i improve this model?




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