Hi, this model is for my school proj. i'm trying to do a stylized human based on this sketch. Poly: 422 Max poly with body & cloth: 6000 i've look on some tutorial on face modelling, but somehow i feel this model is not really correct. looking for C&C to improve mostly on the modelling side.
Im working on a Map for an UT3 Mod called UT2D. Its basically oldschool jump'n'run mixed with UT3. Feels like home for my mutated Jazz. ;) Its a pretty big DeathMatch Map with a lot of vertical gameplay. I learned Kismet in the process so there is a lot kismet scripting in this map. I made 2 traps that can be activated…
as of today TrueSpace is free because microsoft bought some month´s before it and thinks it has to compete with google or do the same things others do ^^ (poor copycats) because as you know sketchup is also available as a almost complete free download initially intended to support google Earth. Microsoft wants the very…
Any time I do something graphics intensive, like open the unreal 3 editor, or play a game. [Like TF2, counter strike, or TM nations] my computer freezes after doing one of these things for like 5-10 minutes. Any ideas? This sucks. I'm trying to do some work in the unreal engine and it keeps frezing and i have to restart. I…
Does anyone have any experience with the new crop of consumer HD camcorders? As a gear geek with a kid (lots of baby videos), I'd love to justify this new toy but I can't. Even though the camcorders themselves are coming down in price quite rapidly, very few people that I know can even watch non-broadcast HD media. On top…
This is a project I am working on in one of my classes. Ref for the house: Ok right now my house is at 27,000 tris. I haven't optimized it at all so far, and I'm going to leave the poly count a little high for it since I'm building it modularly and going to import it into unreal 3. I'm shooting for about 25,000 tris when…
Sledgehammer Games, co-developers of Call of Duty MW3, is hiring FX Artists (temporary)! Sledgehammer Games was founded with a singular goal: Achieve Excellence. We have a state of the art facility, an industry leading development team, and a studio culture built to promote and support world class game developers. We are…
I've always wanted to contribute more to Polycount since I joined. Its been so instrumental in me becoming a better game artist and the community shares so much, I hope with this I might finally have a chance to give a little back. There has been some interest about the Oculus Rift here on the forums I wanted to share my…
Ahoy all polycounters, looking for some tips or comments on what i'm currently working on and forcing myself to see some actual work through to the bitter finish... Reference: - - - Goal: I am hoping to keep the character under 600-ish tris, maybe even under 500 if i can. Rig him up and make a little animation. Updated:…
I was wondering if anyone would be able to offer some advice on laptops, or perhaps more accurately a portable desktop. I move around on a semi regular basis, mostly it's a combination of general travel, family or work related, usually this leaves me with a portable that can keep up with light pc use but anything more and…