Hi, currently I have to make various game ready realistic human characters, and because I'm not really experienced in character creation I can't figure out how to do a few things. Here are a few of my first questions, maybe more will come later, as things progresses. I have to do the usual hp-> detailed mesh from Zbrush->…
UPDATE: We found our character artist! Thanks to all those who wrote to us! Hi! We are a new independent team of highly qualified individuals working on our first commercial title, a full-length point'n'click sci-fi/thriller with a heavy emphasis on storytelling called A Poison Green. To see screenshots of the game, along…
GRIN (www.grin.se), developers of the hit Ghost Recon Advanced Warfighter 1 and 2, is expanding and has chosen Barcelona as the location to develop its new AAA multi-platform game. This project is associated with a high budget feature film to be released next year with Universal Studios. GRIN is now searching for a…
Voting concluded. Final TWO Mech 8 votes Tilda 7 votes * We the community as a whole will decide on what will we be working on for this upcoming month. * Anyone can participate in the voting process, even if he or she doesn't participate in the Monthly Challenge itself * You can vote on multiple pieces. Simply post or…
Our client is a successful and growing venture-backed games developer delivering free and innovative games across a wide range of social and mobile platforms. They are a responsive and dynamic company with a strong focus on quality and player experience. Their teams comprise of people who are innovative, agile and able to…
Hey there fine polycount folk. Epic Games is looking for an outstanding character artist to join our Fortnite team here in Cary NC. More info on the position can be found here: https://epicgames.avature.net/careers/JobDetail/Cary-North-Carolina-United-States-Character-Artist-Fortnite/2119 Fortnite is a stylized game, so we…
Hi I am looking for an individual or team to create several character models that are textured and rigged (possibly with one animation each). I will be seeking a "regular" low poly model for desktop game and a lower poly count version for mobile, no additional LOD. Character will need to be semi-realistic. PM or email me…
My name is Anwar Bey-Taylor. I have been working in the Games Industry for 4 years as a Character Artist. I have contributed to 10 titles. I have experience developing for video game engines, cinematics, and film. My specialty is character and creature design, but I also have extensive professional experience creating…
Hi everyone, Ive been working on a Character Design Project for uni, Would love some feedback on what i could improve on for the future. Thanks :D Turntable : http://youtu.be/fIAVDQuiQwY 20,000 Triangles Map sizes: 2048x2048 Programs Used: Zbrush - Create Character, Topology, PolyPaint Maya - Assemble Low Res Pieces…
Hi polycount, I've been looking at some of the Ready at Dawn presentation files for The Order 1866 (The Character Art and Shot Lighting Pipelines - p. 56ff.) and I came across the detailing part for the characters. However, I don't really understand how they did the surface details: They modelled the meshes in Maya and…