Classes are killing me, but I'm finally starting to put together a design document for the mod side of this project. My goal is to keep things small while still making the gameplay interesting and varied enough. You should be able to view it as I update it:…
So it's been a while since I posted, but been busy with other life crap that isn't cool 3d characters. Overall, I received some very cool feedback from people I know, as well as suggestions from other artists, but I decided to try and stick to the concept as much as possible. These are some stills I took using Marmoset (I…
AWESOME!! thanks MoP! great ideas! you're right. hmm... i'll go back and model the armor in a more ornate fassion.. hmm.. you know, right now i have leather straps attaching the plates to her legs.. i'll do something more ornate, as like you have on her forearm there, i'll wrap each of the pieces around her legs. actaully…
Hey Polycounters here i will post some of my work, mostly done for some mods. Hope you enjoy it :D I'm trying to improve, so critique is greatly appreciated. I work mostly with Blender, xNormal, Photoshop and Marmoset Toolbag. First Projekt: EE-3 Carbine Rifle used by Boba Fett from Star Wars. Currlently only Highpoly.
Figured everything should be neatly settled in one post, so here it is. To start off, I have a stone wall texture I recently made as of today... It tiles best on the X axis.
Here are my submission for the month. I'm glad with how it turned out, and here are some major changes I'd incorporate going forward Define the parameter of challenge, whether it's for film/games. Low/high poly model Research and revise design to make it more functional if necessary, such as the front wheel in this case…
As the title says, just some quickys for you all to have a gander at more on my webstie obviously, sorry to those who have allready seen these, ill stop wasting your time Sean
I'm having a weird problem when setting up the hierarchy of my bone system in max5.... I'm using boxes as bones (game engine requires it) and when i set up the hierarchy of my bones, then test them they stretch out and become extremely elongated while rotating on the X Axis. I've used boxes as bones before, but i've never…