I'm having a weird problem when setting up the hierarchy of my bone system in max5.... I'm using boxes as bones (game engine requires it) and when i set up the hierarchy of my bones, then test them they stretch out and become extremely elongated while rotating on the X Axis. I've used boxes as bones before, but i've never had this problem, any ideas?
Replies
The boxes that are warping are getting scale values from the box it's linked to. So make sure that all scale values are 100% before linking them.
I have 3 bones in my model's index finger, one for each of the models segments. When i try to rotate the top segment (tip of the finger) all rotates well, but the model itself does not maintain its dimensions, it stretches out slightly. What i am looking to do is keep all the segments at their original demensions (or fairly close to them) to avoid any kind of stretching like this, i simply want a roation without the stretch.
Hope this is a bit clearer... Thanks for the help
Scott
Some tips for working with the Weight Table:
- Change Options to "Show Affected Bones"
- Change the lower drop down option from "Show All Vertices" to "Show Selected Vertices"
- Select groups of verts to work on at once
- Highlight all the verts in the Weight Table by clicking on the first and then dragging down
- When more than one vert is highlighted, changing the number for one vert changes them all
- Right-Click on a weight value to change it to 0
- Ctrl-Right-Click to change it to 1